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How to Install Godot Engine

      Hello again, today we are going to talk about the most simple thing to do with Godot Engine. How to Install Godot Engine ?    How to Install Godot Engine     Unlike any other game engines Godot Engine is so small, when you compared bytes. Other engines requires you to download gigabytes of content to start using them. Godot Engine is around 50 MBs (It was around 30 mbs for Godot Engine 3)     And installation process does not like any other game engines, it is as simple as just unzip and go. But still there are other options for installation, for instance you can install Godot Engine over Steam. How to Install Godot Engine Stable     You have two options to install the stable version of Godot Engine.        As first, you can navigate to https://godotengine.org/download   and download the  stable version to your computer. Unzip it to anywhere you want to use, double click ...

What is a Shader in Godot Engine?

     I remember the times i started to develop games in high school, (back in around 2017) shaders were not popular like they are now. 

    After i started to spend time in game development i needed to learn about shaders. I was asking the same question "What are the shaders?" as can be guessed easily, newbies are asking the same question, and trying to find answers.

 

What is a Shader in Godot Engine?

What is a Shader in Godot Engine?

     In this article we will be mostly looking in Godot Engine's perspective. But most of the information is applicable to other engines and libraries as well. The most important difference is Godot has it's own shading language, you need to learn coding in other languages for different engines / libraries. 

    Shaders are programs like a GDScript program. There are several differences between a regular C program and a shader.

Shaders Run on GPU

    Shaders run on GPU instead of CPU. Due to GPU's nature they can process large amounts of programs in parallel. Modern graphic cards can run thousands of instructions in parallel which is leading to an incredible rendering speed. For instance RTX 2060 has 1920 CUDA cores instead of only 8-16 cores in modern CPU's.

They Run in Isolation

    A shader program runs for each vertex / pixel in parallel. Since they are running in parallel you can not store data between frames. On each frame they re-initiate "threads". Therefore we can call them stateless, furthermore you need to think can code in a different way.

Looping is not Necessary

    If you were coding in GDScript or any other language, you need to loop over all pixels to manipulate their position, color and lighting. Since shaders run separately for each pixel, looping is not required to manipulate all pixels.

Shaders in Godot Engine

    Learning GLSL (OpenGL Shader Language) is hard and requires a lot of effort to develop a good, performant shader. Godot Engine has done a favor to us. Godot Engine has it's own shading language which handles low level stuff and makes easier to code complex shaders.

Shader Functions in Godot Engine

Godot Engine Shading Language has three main functions:

  1. vertex(): vertex() function runs over each vertex and sets their positions.
  2. fragment(): does the coloring mostly.
  3. light(): controls the lighting of a pixel.

 Shader Types in Godot Engine

    There are five types of shaders:

  1. spatial: For 3D rendering.
  2. canvas_item: For 2D rendering.
  3. particle: For particles.
  4. sky: to render skies. (New in Godot 4.0!)
  5. fog: to render FogVolumes. (New in Godot 4.0!)

In Godot, you can control the shader type with shader_type instruction like:

shader_type spatial;

This instruction must be used as the first line of a shader.

If you are using spatial or canvas_item shader type you can use:

  • vertex()
  • fragment()
  • light()

If you are using particle shader type you can only use vertex(), start() and process() function. 

Only sky() function can be used in sky shader type and only fog() can be used in fog shader type.

About Shader Series

Personally, i spend a lot of time to understand shaders and i enjoy text tutorials instead of YouTube videos. I want to help people like me and i want to create reference for myself. Also content for new shader types (fog and sky) is not released, i want to release content for them.

 What is Next?

    In next chapter of our shader series we will introduce to canvas_item type shader development. But we don't plan to introduce visual shader editor in this series, may be that can be scheduled for upcoming series. If you have any questions regarding to basics of shading please feel free to leave a comment below. 
   
    You can use GodotShaders.com to work with ready-to-use shaders. Also studying them is a very valuable resource to learn about shading in Godot Engine.

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How to Install Godot Engine

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