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How to Install Godot Engine

      Hello again, today we are going to talk about the most simple thing to do with Godot Engine. How to Install Godot Engine ?    How to Install Godot Engine     Unlike any other game engines Godot Engine is so small, when you compared bytes. Other engines requires you to download gigabytes of content to start using them. Godot Engine is around 50 MBs (It was around 30 mbs for Godot Engine 3)     And installation process does not like any other game engines, it is as simple as just unzip and go. But still there are other options for installation, for instance you can install Godot Engine over Steam. How to Install Godot Engine Stable     You have two options to install the stable version of Godot Engine.        As first, you can navigate to https://godotengine.org/download   and download the  stable version to your computer. Unzip it to anywhere you want to use, double click ...

Godot Engine 4.0 Alpha 13 Released

    Great news for the end of the week!

    Godot Engine 4.0 Alpha 13 is released, that means tons of new cool features and improvements to see.


 

Godot Engine 4.0 Alpha 13 Released

    As team announced there will be a feature freeze starting from next week Alpha 13 is released. For beta release, feature freeze is really important, every new feature needs time to be stabilized, until beta there will not be any new feature additions to engine. Developers will focus on stabilizing them. 


New Features in Godot Engine 4 Alpha 13

    

    Here is a short list for important new features:

  • Shader preprocessor support and shader includes.
  • Grouping annotations for shaders (uniform_group).
  • Vector4, Vector4i and Projection types.
  • Support for loading system fonts on desktop and iOS.
  • Peer visibility support in MultiplayerSynchronizer.
  • Variable Rate Shading support.
  • Worker Thread Pool.
  • Feature build profiles for custom builds.

 

      Since Alpha 12 204 commits from 66 contributors merged. You can check the changelog on Github for all merged commits.

    During the Alpha phase .Net support has not been ready.

    Worker thread pool seems really promising to me, before this feature, we were using threading mechanism but in case of multiple thread management requirement you need to implement algorithm to manage bunch of threads.

    Build Profiles is another valuable feature. We couldn't modify which subsets of engine should be included in the build. With this build we can manage the modules to be included in the game build. It has been reported that makes builds 25% smaller.

    BPM support added to AudioStream files.

    UniformGroups are implemented in shaders. Now you can group your uniforms in shader editor. This screenshot is taken from the commit page on Github:


 

Download Godot Engine 4

    All Alpha builds can be downloaded directly. You can use this link to download Godot Engine 4.0 Alpha 13.


What is next?


    After feature freeze contributors will focus on making current feature set more stable. We are really excited about upcoming weeks and months for the beta releases.

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